![]() ![]() The art reminds me of PS2 era RPGs, which makes me nostalgic :) Dialogue is not bad, but not fantastic either. ![]() Non-battle gameplay is fun since each character has their own abilities while exploring, which adds diverse mechanics. You can also specialize your characters using skill trees, which can really steer battles in your favour. You just need to learn how to use correct buffs and tactics. You move from scene to scene pretty fluidly, and in terms of battles, I found I only needed to run through the gamut of creatures less than twice per dungeon in order to wreck a boss. The game feels less grindy because of this. As soon as you start the game, you're immersed in the story and playing the game without a 40 hour insipid dialogue exchange. Hits the nail on the head for fun gameplay mechanics but fails on some basic features like saving.Ĭonsidering its JRPG influences, the game paces its story a little faster than I expected, which is a welcome change. ![]()
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